As you dance around your opponents, you must also choose when to throw a drunken left punch here, or a right hook there. There's a drunken lack of precision when it comes to steering your amorphous blob of plasticine around the game's arenas, and yet you feel very much in control at all times. The secret sauce that makes Gang Beasts so much fun to both play and watch is found in the flailing - yet by no means random - nature of these wobbly controls.
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Combat is primitive and amusingly unreliable, and whoever survives the most number of rounds in each session is declared the winner. It's a last-man standing affair, one where you and up to three friends wobble your characters around a healthy selection of hazardous environments, doing precarious battle with one another.
![when is the gang beasts online update coming out when is the gang beasts online update coming out](https://i.redd.it/wribgkqkoe851.jpg)
Taking its starting cues from 2008's QWOP frenzy, the game stars a handful of nondescript sparring opponents who are only really distinguished from one another by the colour of their plasticine-like flesh.
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Gang Beasts wasn't like any of the other multiplayer brawlers available to play this year, and it's not even really like any other multiplayer brawler you've played full stop. A similar buzz rose up around another game at this year's show, and it's not hard to imagine that the same good fortune awaits it.
![when is the gang beasts online update coming out when is the gang beasts online update coming out](https://images.gnwcdn.com/2020/articles/2020-06-01-14-30/-1591018213374.jpg)
Chatter about the game spread around the event like wildfire, notes were made to drop by the stand to see what all the fuss was about, and the game rightly rode this wave of enthusiasm all the way up to its release. Back in 2012, Hotline Miami created more than a minor stir at the first Rezzed PC and indie gaming show.